Most people's values, beliefs, or even personalities change over time. A person in his mid-thirties is rarely going to find value in the same things he did when he was a teenager. When making a character one thing that can add more depth to them is to decide on something that they have changed their minds regarding. Either they no longer value something they once did, or they now value something they did not care for. Alternately, you can create a character with a value or opinion that you intend for them to 'grow out of' as the game progresses.
Has your character's opinion on something changed? Is it possible that an existing opinion or value might change? How has your character grown? How will or can they grow?
Showing posts with label memories. Show all posts
Showing posts with label memories. Show all posts
Monday, September 15, 2014
Monday, August 11, 2014
Question of the Day (Day 40): Rituals
Characters often times will have a set of rituals they follow. While not necessarily religious in origin, these rituals could include a methodical way to clean their weapons, a special prayer over a fallen foe, pausing to remember someone or something on a specific anniversary, or simply a tradition they feel brings them luck.
Does your character have a ritual they follow? How did it start? Why does it continue?
Monday, July 28, 2014
Question of the Day (Day 33): Associates
When your character was growing up, the company they kept said a lot about them and your character would likely have learned a great deal from them. What sort of people did your character associate with in their formative years?
Monday, June 30, 2014
Question of the Day (Day 22): Old memories
What is one strong memory that has stuck with your character from childhood? Why is it so powerful and lasting?
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