Tuesday, September 30, 2014
Question of the Day (Day 46): Duty VS Family
Some characters have a strong obligation towards their duty. If not their profession, then towards some goal or mission. Regardless of their commitment, sometimes your character may find themselves in a situation where they must choose between their duty or their family. What would they choose? How does this affect them, their loved ones, and the task at hand ?
Monday, September 15, 2014
Question of the Day (Day 45): Room to Grow
Most people's values, beliefs, or even personalities change over time. A person in his mid-thirties is rarely going to find value in the same things he did when he was a teenager. When making a character one thing that can add more depth to them is to decide on something that they have changed their minds regarding. Either they no longer value something they once did, or they now value something they did not care for. Alternately, you can create a character with a value or opinion that you intend for them to 'grow out of' as the game progresses.
Has your character's opinion on something changed? Is it possible that an existing opinion or value might change? How has your character grown? How will or can they grow?
Has your character's opinion on something changed? Is it possible that an existing opinion or value might change? How has your character grown? How will or can they grow?
Sunday, September 14, 2014
Question of the Day (Day 44): Trashy!
So you're walking along and see some people tossing litter onto the ground. It's messy. It's ugly. It's not good for the environment. Whatever. What's your character's view of trash and litter? What comes to mind? Why?
Tuesday, September 2, 2014
Question of the Day (Day 43): Bust A Move
How does your character fair when it comes to dancing? Do they loathe it? Do they spring to the floor at any given moment? Do they have some slick moves to show off?
Question of the Day (Day 42): Mistakes were Made
If every character reacted perfectly to every situation, they would become boring, sapping all the tension from their interactions and the greater narrative as a whole. Characters should fumble every now and then, they should stumble and fall. They should make a wrong call, come to a snap judgement, or get lost, maybe not all the time, but every now and then.
What was the most recent mistake that your character has made?
What was the most recent mistake that your character has made?
Subscribe to:
Posts (Atom)